Kart Royale
Kart Royale is a multiplayer kart racing battle-royale with obstacle course style levels and gameplay. It was globally released on iOS and Android.
I worked on Kart Royale as a Gameplay Engineer, bringing the game from prototype to completion over the course of 8 months. My responsibilities ranged from implementing various gameplay mechanics and UI to creating tools that streamlined the content creation workflow.
My Responsibilities
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Prototyping obstacles and gameplay systems for new levels. (Gravity fields, rotating physics-based platforms, spring boards, fans, etc.)
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Prototyping a new battle-style game mode.
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Polishing existing game modes by adding new effects, animations, and UI.
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Creating and polishing the User Interface for the main menu.
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Creating layouts and functionality for most menu screens (main menu, profile, settings, matchmaking, match summary, party creation, battle pass).
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Creating animations to transition between different menus, and from menu to gameplay.
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Building tools and systems that would allow us to easily create and store new items and skins.
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Implementing various bug fixes in all aspects of the game, from UI, to gameplay, to AI.
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Designing a custom solution for saving player data and settings, and loading them during initialization.
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Profiling and optimizing gameplay for release on mobile devices.