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Kart Royale

Kart Royale is a multiplayer kart racing battle-royale with obstacle course style levels and gameplay. It was globally released on iOS and Android.

I worked on Kart Royale as a Gameplay Engineer, bringing the game from prototype to completion over the course of 8 months. My responsibilities ranged from implementing various gameplay mechanics and UI to creating tools that streamlined the content creation workflow.

My Responsibilities

  • Prototyping obstacles and gameplay systems for new levels. (Gravity fields, rotating physics-based platforms, spring boards, fans, etc.)

  • Prototyping a new battle-style game mode.

  • Polishing existing game modes by adding new effects, animations, and UI.

  • Creating and polishing the User Interface for the main menu.​​​​

    • Creating layouts and functionality for most menu screens (main menu, profile, settings, matchmaking, match summary, party creation, battle pass).

    • Creating animations to transition between different menus, and from menu to gameplay.

  • Building tools and systems that would allow us to easily create and store new items and skins.​​

  • Implementing various bug fixes in all aspects of the game, from UI, to gameplay, to AI.

  • Designing a custom solution for saving player data and settings, and loading them during initialization.

  • Profiling and optimizing gameplay for release on mobile devices.

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